
A Gladiator is primarily a melee DPS class but is often used for tanking dungeons while leveling. Although they lack most of the mitigations and skills (such as various taunts) that a Templar they can tank most instanced content with a good Cleric healer.

Templars act as guardians, defending with a sword in one hand and a shield in the other. Templars can use a chant or incantation to protect and heal themselves and allies, but they serve most often as front line fighters.

As a priest, Chanters can also heal to a certain extent, but their specialty are in mysterious chants that boost the morale of nearby players. They are also known for effective melee skill combinations and all-around usefulness. While their abilities may cross into several more specialized roles, the Chanter still has unique skills that any group of adventurers would be grateful for.

The path of the Cleric is a natural progression from the Priest, as they will be granted the ability to cure even deeper wounds and protect ailing friends from cruel enemies. Legend has it that most powerful Clerics can even bring humans back from death. The Cleric has also learned a degree of self-defense and can stand their ground when equipped with mace and shield. They also have access to a range of fortifying and weakening spells, as well as a number of powerful attack spells that can inflict substantial damage on unsuspecting foes.

Assassins are a mysterious class, with the ability to become totally invisible to their opponents. This technique makes these gifted killers valuable allies. A skilled Assassin strikes silently with devastating consequences to their vulnerable prey. This approach can effectively neutralize the functionality of a unit with the elimination of a single target. It is whispered that they follow no god, preferring to follow the star of death for instruction.

Rangers are expert archers, utilizing bows from long range with great accuracy and power. They have an array of skills that can do damage to not only single foes but can strike out at several. With their preset traps hidden in front of their opponents, Rangers can slow and damage the enemy at a distance, all the while inflicting more destruction with well-aimed shots. They are also well trained in the use of daggers. While not as able with a blade as an assassin, a Ranger can inflict crippling damage to a foe even in close proximity.

The Sorcerer is in many ways the natural successor to the Mage. While Mages spit out fireballs, Sorcerers are able to summon raging infernos, and when a Mage casts chains of ice, a Sorcerer can reply with freezing blizzards and blinding snowstorms. Their talents have single-handedly turned the tide of battle before; such is the power they possess.

Spiritmasters are a unique class, in that much of their power is actually derived from the abilities of the elementals they have learned to summon. The power they wield is not really their own, however that is not to say that Spiritmasters are weak - indeed the extra protection granted by their summons makes them far more durable than Sorcerers.

A Revenant was originally a Daeva of exceptional skill. During a mission, they were attacked by the Tiamat Legion and taken prisoner. Due to Tiamat's experiments, the Daeva lost their wings and was brainwashed to become an agent of the Dragon Lord. With all memories of their previous life gone, the former weapon of Tiamat managed to return safely to their peers. Though once again reborn as a Daeva, they rebelled against the upper echelons who forgot the sacrifices of the others who were captured. They have taken up the mantle of ‘Revenant’ to take a different path from the other Daevas.

Brawler is a class that ascends from Fighters. Their specialty is fast-paced combat, and they use powerful skills by charging Ki. Additionally, their exclusive weapon, the “Dragon Claw,” is a one-handed weapon that can be equipped on both hands. When Ki is fully charged, Brawlers enter an Awakened state, where some skills are automatically activated and provide improved effects for a certain period of time.